Session

Reinforcement Learning 3

Moderator: Krzysztof Choromanski



Abstract:

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Tue 20 July 17:00 - 17:20 PDT
Randomized Entity-wise Factorization for Multi-Agent Reinforcement Learning

Shariq Iqbal · Christian Schroeder · Bei Peng · Wendelin Boehmer · Shimon Whiteson · Fei Sha

Multi-agent settings in the real world often involve tasks with varying types and quantities of agents and non-agent entities; however, common patterns of behavior often emerge among these agents/entities. Our method aims to leverage these commonalities by asking the question: What is the expected utility of each agent when only considering a randomly selected sub-group of its observed entities?'' By posing this counterfactual question, we can recognize state-action trajectories within sub-groups of entities that we may have encountered in another task and use what we learned in that task to inform our prediction in the current one. We then reconstruct a prediction of the full returns as a combination of factors considering these disjoint groups of entities and train thisrandomly factorized" value function as an auxiliary objective for value-based multi-agent reinforcement learning. By doing so, our model can recognize and leverage similarities across tasks to improve learning efficiency in a multi-task setting. Our approach, Randomized Entity-wise Factorization for Imagined Learning (REFIL), outperforms all strong baselines by a significant margin in challenging multi-task StarCraft micromanagement settings.

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Tue 20 July 17:20 - 17:25 PDT
Re-understanding Finite-State Representations of Recurrent Policy Networks

Mohamad H Danesh · Anurag Koul · Alan Fern · Saeed Khorram

We introduce an approach for understanding control policies represented as recurrent neural networks. Recent work has approached this problem by transforming such recurrent policy networks into finite-state machines (FSM) and then analyzing the equivalent minimized FSM. While this led to interesting insights, the minimization process can obscure a deeper understanding of a machine's operation by merging states that are semantically distinct. To address this issue, we introduce an analysis approach that starts with an unminimized FSM and applies more-interpretable reductions that preserve the key decision points of the policy. We also contribute an attention tool to attain a deeper understanding of the role of observations in the decisions. Our case studies on 7 Atari games and 3 control benchmarks demonstrate that the approach can reveal insights that have not been previously noticed.

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Tue 20 July 17:25 - 17:30 PDT
Emergent Social Learning via Multi-agent Reinforcement Learning

Kamal Ndousse · Douglas Eck · Sergey Levine · Natasha Jaques

Social learning is a key component of human and animal intelligence. By taking cues from the behavior of experts in their environment, social learners can acquire sophisticated behavior and rapidly adapt to new circumstances. This paper investigates whether independent reinforcement learning (RL) agents in a multi-agent environment can learn to use social learning to improve their performance. We find that in most circumstances, vanilla model-free RL agents do not use social learning. We analyze the reasons for this deficiency, and show that by imposing constraints on the training environment and introducing a model-based auxiliary loss we are able to obtain generalized social learning policies which enable agents to: i) discover complex skills that are not learned from single-agent training, and ii) adapt online to novel environments by taking cues from experts present in the new environment. In contrast, agents trained with model-free RL or imitation learning generalize poorly and do not succeed in the transfer tasks. By mixing multi-agent and solo training, we can obtain agents that use social learning to gain skills that they can deploy when alone, even out-performing agents trained alone from the start.

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Tue 20 July 17:30 - 17:35 PDT
From Poincaré Recurrence to Convergence in Imperfect Information Games: Finding Equilibrium via Regularization

Julien Perolat · Remi Munos · Jean-Baptiste Lespiau · Shayegan Omidshafiei · Mark Rowland · Pedro Ortega · Neil Burch · Thomas Anthony · David Balduzzi · Bart De Vylder · Georgios Piliouras · Marc Lanctot · Karl Tuyls

In this paper we investigate the Follow the Regularized Leader dynamics in sequential imperfect information games (IIG). We generalize existing results of Poincaré recurrence from normal-form games to zero-sum two-player imperfect information games and other sequential game settings. We then investigate how adapting the reward (by adding a regularization term) of the game can give strong convergence guarantees in monotone games. We continue by showing how this reward adaptation technique can be leveraged to build algorithms that converge exactly to the Nash equilibrium. Finally, we show how these insights can be directly used to build state-of-the-art model-free algorithms for zero-sum two-player Imperfect Information Games (IIG).

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Tue 20 July 17:35 - 17:40 PDT
Actionable Models: Unsupervised Offline Reinforcement Learning of Robotic Skills

Yevgen Chebotar · Karol Hausman · Yao Lu · Ted Xiao · Dmitry Kalashnikov · Jacob Varley · Alexander Irpan · Benjamin Eysenbach · Ryan C Julian · Chelsea Finn · Sergey Levine

We consider the problem of learning useful robotic skills from previously collected offline data without access to manually specified rewards or additional online exploration, a setting that is becoming increasingly important for scaling robot learning by reusing past robotic data. In particular, we propose the objective of learning a functional understanding of the environment by learning to reach any goal state in a given dataset. We employ goal-conditioned Q-learning with hindsight relabeling and develop several techniques that enable training in a particularly challenging offline setting. We find that our method can operate on high-dimensional camera images and learn a variety of skills on real robots that generalize to previously unseen scenes and objects. We also show that our method can learn to reach long-horizon goals across multiple episodes through goal chaining, and learn rich representations that can help with downstream tasks through pre-training or auxiliary objectives.

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Tue 20 July 17:40 - 17:45 PDT
Trajectory Diversity for Zero-Shot Coordination

Andrei Lupu · Brandon Cui · Hengyuan Hu · Jakob Foerster

We study the problem of zero-shot coordination (ZSC), where agents must independently produce strategies for a collaborative game that are compatible with novel partners not seen during training. Our first contribution is to consider the need for diversity in generating such agents. Because self-play (SP) agents control their own trajectory distribution during training, each policy typically only performs well on this exact distribution. As a result, they achieve low scores in ZSC, since playing with another agent is likely to put them in situations they have not encountered during training. To address this issue, we train a common best response (BR) to a population of agents, which we regulate to be diverse. To this end, we introduce \textit{Trajectory Diversity} (TrajeDi) -- a differentiable objective for generating diverse reinforcement learning policies. We derive TrajeDi as a generalization of the Jensen-Shannon divergence between policies and motivate it experimentally in two simple settings. We then focus on the collaborative card game Hanabi, demonstrating the scalability of our method and improving upon the cross-play scores of both independently trained SP agents and BRs to unregularized populations.

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Tue 20 July 17:45 - 17:50 PDT
FOP: Factorizing Optimal Joint Policy of Maximum-Entropy Multi-Agent Reinforcement Learning

Tianhao Zhang · 岳珩 李 · Chen Wang · Guangming Xie · Zongqing Lu

Value decomposition recently injects vigorous vitality into multi-agent actor-critic methods. However, existing decomposed actor-critic methods cannot guarantee the convergence of global optimum. In this paper, we present a novel multi-agent actor-critic method, FOP, which can factorize the optimal joint policy induced by maximum-entropy multi-agent reinforcement learning (MARL) into individual policies. Theoretically, we prove that factorized individual policies of FOP converge to the global optimum. Empirically, in the well-known matrix game and differential game, we verify that FOP can converge to the global optimum for both discrete and continuous action spaces. We also evaluate FOP on a set of StarCraft II micromanagement tasks, and demonstrate that FOP substantially outperforms state-of-the-art decomposed value-based and actor-critic methods.

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Tue 20 July 17:50 - 17:55 PDT
Q&A

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