FastSESR: Fast Scene-level Explicit Surface Reconstruction
Abstract
Lay Summary
3D point clouds are like digital scans made of many scattered points in space. To make these scans useful for robots, autonomous driving systems, or 3D modeling tools, we need to connect the points into a continuous triangle mesh surface. However, many high-quality reconstruction methods either require reliable surface normals, which are often difficult to obtain from raw scans, or rely on repeated optimization for every new scene, which can take several minutes. We propose FastSESR to make this process much faster. The method first learns which nearby points are likely to form surface triangles. It then uses a learned offset network to slightly adjust point positions so that clean and reasonable meshes can be extracted more easily. Instead of optimizing each scene again and again at test time, FastSESR performs the main reconstruction with a single forward pass. Experiments show that FastSESR reduces scene-level reconstruction time from minutes to seconds while maintaining competitive surface quality. This makes high-quality 3D scene reconstruction more practical for applications such as robotic perception, autonomous driving, and digital content creation.