CG-MLLM: Captioning and Generating 3D content via Multi-modal Large Language Models
Abstract
Large Language Models(LLMs) have revolutionized text generation and multimodal perception, but their capabilities in 3D content generation remain underexplored. Existing methods compromise by producing either low-resolution meshes or coarse structural proxies, failing to capture fine-grained geometry natively. In this paper, we propose CG-MLLM, a novel Multi-modal Large Language Model (MLLM) capable of 3D captioning and high-resolution 3D generation in a single framework. Leveraging the Mixture-of-Transformer architecture, CG-MLLM decouples disparate modeling needs, where the Token-level Autoregressive (TokenAR) Transformer handles token-level content, and the Block-level Autoregressive (BlockAR) Transformer handles block-level content. By integrating a pre-trained vision-language backbone with a specialized 3D VAE latent space, CG-MLLM facilitates long-context interactions between standard tokens and spatial blocks within a single integrated architecture. Experimental results show that CG-MLLM significantly outperforms existing MLLMs in generating high-fidelity 3D objects, effectively bringing high-resolution 3D content creation into the mainstream LLM paradigm.
Lay Summary
We present CG-MLLM, a multimodal LLM that unifies 3D captioning and high-resolution 3D generation in a single framework. Built on a Mixture-of-Transformer design, it decouples token-level content (TokenAR) from block-level spatial content (BlockAR), and couples a pretrained vision-language backbone with a dedicated 3D VAE latent space, enabling long-context interaction between tokens and spatial blocks. Experiments show CG-MLLM markedly outperforms prior MLLMs in 3D fidelity, bringing high-resolution 3D creation into the mainstream LLM paradigm.