Focusing: View-Consistent Sparse Voxels for Efficient 3D VAE Training
Abstract
Lay Summary
Creating detailed 3D objects for games and virtual reality using AI typically requires large amounts of computing power. Current methods often waste time and memory processing invisible parts of an object, such as hidden interiors or empty surrounding space, when training models based on visible views. To address this, we developed Focusing, a method that concentrates computation only on the visible and important parts of a 3D object. During training, the system determines which regions will actually appear in the final view and removes hidden parts that do not affect the result. It also uses adaptive zooming to automatically adjust the view and preserve fine surface details without increasing memory demands. By avoiding unnecessary computation, Focusing greatly reduces the memory needed to train 3D content generation system, making the creation of realistic 3D assets more affordable and more accessible.