Convergent World Representations and Divergent Tasks
Abstract
While neural representations are central to modern deep learning, the conditions governing their geometry and their roles in downstream adaptability remain poorly understood. We develop a framework clearly separating the underlying world, the data generation process and the resulting model representations to study these questions in a controlled setup: 5,075 city coordinates define the world and 7 geometric tasks generate the training data for autoregressive Transformer training. We find that different tasks give rise to qualitatively and quantitatively distinct world representation geometries. However, multi-task training drives convergence of world representations: models trained on non-overlapping tasks develop aligned geometric representations, providing controlled evidence for the Multitask Scaling Hypothesis of the Platonic Representation Hypothesis. To study adaptation, we pretrain models on all tasks and all cities, then test whether new entities can be consistently integrated into the representation space via fine-tuning. Surprisingly, we find that despite multi-task pretraining, some tasks, which we call divergent, actively harm the representational integration of new entities. Our results show that training on multiple relational tasks reliably produces convergent world representations, but some lurking divergent tasks can catastrophically harm new entity integration via fine-tuning.
Lay Summary
Modern AI models are known to build internal "maps" that represent real-world concepts. But we don't yet understand what controls how these maps get structured, or how easily they can be edited once formed. In this work, we study these questions using a simple, controlled world: the locations of 5,000 real cities. We train AI models on seven kinds of geometry puzzles about them, such as distances, angles, and compass directions, and look at the maps that emerge. We find that the kind of puzzle shapes the map, but when a model is trained on multiple puzzles at once, the maps naturally converge into one clean, shared map, even for puzzles that have nothing in common. Surprisingly, we find these maps are often not easily editable. When we try to teach a trained model about 100 brand-new "Atlantis" cities, some tasks actively sabotage the process: instead of adding the new cities properly to its existing map, the model puts them in a disconnected corner where it can't actually use them. So even when an AI appears to have a good understanding of the world, it might have quite limited abilities to absorb new information later.