Learning the Minimum Action Distance
Abstract
Lay Summary
Intelligent systems need to understand the structure of the world around them. For example, they may need to estimate how difficult it is to get from one situation to another, whether navigating a maze, controlling a robot, or planning a sequence of actions. However, learning this structure is often challenging because it requires detailed information about actions, goals, or rewards. In this work, we introduce a method that learns the structure of an environment simply by observing sequences of states. Instead of relying on additional information, our approach learns how “far apart” different situations are in terms of the minimum effort required to move between them. We tested the method in a wide variety of environments, including settings with randomness, noisy observations, and both simple and complex forms of movement. Across all of these scenarios, the method consistently learned accurate representations of the underlying structure and outperformed existing approaches. By helping systems better understand how different situations are connected, this work can support a broad range of future applications, including planning, decision making, and autonomous systems. More generally, it provides a way to learn meaningful structure from observations alone, without requiring extensive human-designed guidance.