Offline Two-Player Zero-Sum Markov Games with KL Regularization
Abstract
Lay Summary
We study offline learning for two-player adversarial games — settings where an agent must perform well against an opponent, using only a fixed dataset of past interactions rather than further experimentation. This setting arises when collecting new data is too expensive, slow, or dangerous. Standard methods handle the gaps in such datasets by adding hand-crafted penalties to discourage uncertain decisions, a strategy known as pessimism. We instead use KL regularization — a technique that keeps the learned behavior close to a reference policy, also used in modern language model training. We show that this regularization alone suffices to stabilize offline learning, eliminating the need for pessimism, and we establish a faster learning rate than was known for prior offline approaches. We further present a practical algorithm that approximates the same procedure efficiently, with the same statistical guarantees.