Nash Equilibria in Games with Playerwise Concave Coupling Constraints: Existence and Computation
Abstract
Lay Summary
Many real-world systems involve multiple decision-makers whose actions interact and must satisfy shared constraints, such as self-driving cars avoiding collisions or mobile devices competing for limited network bandwidth. Game theory studies such settings and asks whether a stable outcome exists: one in which no participant can improve their objective by changing their decision alone. However, when players are coupled through constraints, classical existence results rely on strong assumptions that often fail in practice, leaving it unclear whether stable outcomes exist at all, let alone whether they can be computed efficiently. We study a broad class of constrained games in which each player's feasible decisions are well-behaved once the others' strategies are fixed, while the overall set of jointly feasible decisions may have a complicated non-convex shape. Using tools from topology, we prove that a stable outcome always exists in this setting. We also develop a decentralized learning algorithm in which players update their strategies independently using only local information, and we prove that these updates converge reliably to a stable outcome. Our results broaden the class of multi-agent systems for which equilibrium existence and computability can be guaranteed, with potential applications in safe robotics, traffic and communication networks, and modern machine learning systems involving competing or interacting models.