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Session

Reinforcement Learning 17

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Fri 13 July 8:00 - 8:20 PDT

Mean Field Multi-Agent Reinforcement Learning

Yaodong Yang · Rui Luo · Minne Li · Ming Zhou · Weinan Zhang · Jun Wang

Existing multi-agent reinforcement learning methods are limited typically to a small number of agents. When the agent number increases largely, the learning becomes intractable due to the curse of the dimensionality and the exponential growth of agent interactions. In this paper, we present Mean Field Reinforcement Learning where the interactions within the population of agents are approximated by those between a single agent and the average effect from the overall population or neighboring agents; the interplay between the two entities is mutually reinforced: the learning of the individual agent's optimal policy depends on the dynamics of the population, while the dynamics of the population change according to the collective patterns of the individual policies. We develop practical mean field Q-learning and mean field Actor-Critic algorithms and analyze the convergence of the solution to Nash equilibrium. Experiments on Gaussian squeeze, Ising model, and battle games justify the learning effectiveness of our mean field approaches. In addition, we report the first result to solve the Ising model via model-free reinforcement learning methods.

Fri 13 July 8:20 - 8:40 PDT

Reinforcement Learning with Function-Valued Action Spaces for Partial Differential Equation Control

Yangchen Pan · Amir-massoud Farahmand · Martha White · Saleh Nabi · Piyush Grover · Daniel Nikovski

Recent work has shown that reinforcement learning (RL) is a promising approach to control dynamical systems described by partial differential equations (PDE). This paper shows how to use RL to tackle more general PDE control problems that have continuous high-dimensional action spaces with spatial relationship among action dimensions. In particular, we propose the concept of action descriptors, which encode regularities among spatially-extended action dimensions and enable the agent to control high-dimensional action PDEs. We provide theoretical evidence suggesting that this approach can be more sample efficient compared to a conventional approach that treats each action dimension separately and does not explicitly exploit the spatial regularity of the action space. The action descriptor approach is then used within the deep deterministic policy gradient algorithm. Experiments on two PDE control problems, with up to 256-dimensional continuous actions, show the advantage of the proposed approach over the conventional one.

Fri 13 July 8:40 - 8:50 PDT

Fully Decentralized Multi-Agent Reinforcement Learning with Networked Agents

Kaiqing Zhang · Zhuoran Yang · Han Liu · Tong Zhang · Tamer Basar

We consider the fully decentralized multi-agent reinforcement learning (MARL) problem, where the agents are connected via a time-varying and possibly sparse communication network. Specifically, we assume that the reward functions of the agents might correspond to different tasks, and are only known to the corresponding agent. Moreover, each agent makes individual decisions based on both the information observed locally and the messages received from its neighbors over the network. To maximize the globally averaged return over the network, we propose two fully decentralized actor-critic algorithms, which are applicable to large-scale MARL problems in an online fashion. Convergence guarantees are provided when the value functions are approximated within the class of linear functions. Our work appears to be the first theoretical study of fully decentralized MARL algorithms for networked agents that use function approximation.

Fri 13 July 8:50 - 9:00 PDT

The Uncertainty Bellman Equation and Exploration

Brendan O'Donoghue · Ian Osband · Remi Munos · Vlad Mnih

We consider the exploration/exploitation problem in reinforcement learning. For exploitation, it is well known that the Bellman equation connects the value at any time-step to the expected value at subsequent time-steps. In this paper we consider a similar uncertainty Bellman equation (UBE), which connects the uncertainty at any time-step to the expected uncertainties at subsequent time-steps, thereby extending the potential exploratory benefit of a policy beyond individual time-steps. We prove that the unique fixed point of the UBE yields an upper bound on the variance of the posterior distribution of the Q-values induced by any policy. This bound can be much tighter than traditional count-based bonuses that compound standard deviation rather than variance. Importantly, and unlike several existing approaches to optimism, this method scales naturally to large systems with complex generalization. Substituting our UBE-exploration strategy for $\epsilon$-greedy improves DQN performance on 51 out of 57 games in the Atari suite.