Recent successes in artificial intelligence and machine learning have been largely driven by methods for sophisticated pattern recognition, including deep neural networks and other data-intensive methods. But human intelligence is more than just pattern recognition. And no machine system yet built has anything like the flexible, general-purpose commonsense grasp of the world that we can see in even a one-year-old human infant. I will consider how we might capture the basic learning and thinking abilities humans possess from early childhood, as one route to building more human-like forms of machine learning and thinking.
At the heart of human common sense is our ability to model the physical and social environment around us: to explain and understand what we see, to imagine things we could see but haven’t yet, to solve problems and plan actions to make these things real, and to build new models as we learn more about the world. I will focus on our recent work reverse-engineering these capacities using methods from probabilistic programming, program induction and program synthesis, which together with deep learning methods and video game simulation engines, provide a toolkit for the joint enterprise of modeling human intelligence and making AI systems smarter in more human-like ways.
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